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	<title>Game Design &#8211; Trapology Boston</title>
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		<title>Firefly</title>
		<link>https://trapologyboston.com/firefly/</link>
		
		<dc:creator><![CDATA[Hello NCP]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 08:55:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=10378</guid>

					<description><![CDATA[Firefly &#124; Mobile Game App Design We built a prequel game that lives on your phone and sets up the in-person Witching Hour experience. You communicate in real-time with Jamie as they navigate the increasingly treacherous woods of the Bridgewater Triangle, making decisions that actually matter. This isn&#8217;t a game that ignores your phone experience [&#8230;]]]></description>
		
		
		
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		<title>WeWork</title>
		<link>https://trapologyboston.com/wework/</link>
		
		<dc:creator><![CDATA[Hello NCP]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 09:12:47 +0000</pubDate>
				<category><![CDATA[Corporate Team Building]]></category>
		<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=10872</guid>

					<description><![CDATA[WeWork &#124; The Great Trapology Bake-Off We launched The Great Trapology Bake-Off at WeWork, a pop-up competition where teams of four went head-to-head in an intense bake-off that somehow combined puzzle-solving, sabotage, and actual donut-baking. Teams uncovered clues, solved puzzles, and got to mess with their opponents&#8217; progress, all building toward the final moment: impressing [&#8230;]]]></description>
		
		
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		<title>The Inkwell</title>
		<link>https://trapologyboston.com/the-inkwell/</link>
		
		<dc:creator><![CDATA[Hello NCP]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 11:20:38 +0000</pubDate>
				<category><![CDATA[Behind the scenes]]></category>
		<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=10833</guid>

					<description><![CDATA[The Inkwell &#124; Boston&#8217;s First Thrill Theater Experience We created Boston&#8217;s first Thrill Theater experience. The Inkwell, located at 75 Pleasant Street in Malden, is a fully actor-driven, live narrative experience where you&#8217;re not watching a story unfold. You&#8217;re stepping inside it. Every decision you make shapes what happens next. The actors respond to you. [&#8230;]]]></description>
		
		
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		<title>Space Corp</title>
		<link>https://trapologyboston.com/space-corp/</link>
		
		<dc:creator><![CDATA[Hello NCP]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 10:27:04 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=10817</guid>

					<description><![CDATA[Space Corp &#124; Tabletop Game We built an escape room for your living room, which is a sentence that sounds simple until you realize what it actually means: you get physical artifacts, interactive online components, and a 45-minute space mission that feels as polished and layered as anything we&#8217;d design in our venue. This isn&#8217;t [&#8230;]]]></description>
		
		
		
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		<title>The Possible Zone</title>
		<link>https://trapologyboston.com/the-possible-zone/</link>
		
		<dc:creator><![CDATA[Hello NCP]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 09:36:57 +0000</pubDate>
				<category><![CDATA[Collaborations]]></category>
		<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=10719</guid>

					<description><![CDATA[Game Flow Consulting &#124; The Possible Zone We opened our doors to The Possible Zone and did something we don&#8217;t usually do: we taught our entire process. Students came with classroom concepts and left understanding how puzzle flow actually works, why story architecture matters more than you think, and how to turn an idea into [&#8230;]]]></description>
		
		
		
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		<title>Covid-19 Escape Game Review</title>
		<link>https://trapologyboston.com/covid-19-escape-game-review/</link>
		
		<dc:creator><![CDATA[Trapology]]></dc:creator>
		<pubDate>Sat, 11 Apr 2020 18:47:29 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=4492</guid>

					<description><![CDATA[A PANDEMIC DISAPPOINTMENT While novel in concept, the new Covid-19 escape game leans far too heavily on unproven concepts, while desperately trying to cover up its shortcomings in the moment-to-moment gameplay. Out of the gate, Covid-19 sets an ambitious pace for itself by attempting to create a large-scale communal experience involving simultaneous play across all [&#8230;]]]></description>
		
		
		
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		<title>Favorite Games to Play During Quarantine</title>
		<link>https://trapologyboston.com/favorite-games-to-play-during-quarantine/</link>
		
		<dc:creator><![CDATA[Trapology]]></dc:creator>
		<pubDate>Mon, 06 Apr 2020 16:40:58 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=4464</guid>

					<description><![CDATA[Here is a sampling of Trapology’s favorite Games to Play During Quarantine to hold yourself over until you can come back to Trapology to play our escape games! Special thanks to guest submissions by Christopher Compton, Kellian Pletcher, Jeff Wong, and Kevin Thai! Favorite Board Games Settlers of Catan It&#8217;s a good balance between strategy [&#8230;]]]></description>
		
		
		
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		<title>10 Riddles to Get Your Brain Working</title>
		<link>https://trapologyboston.com/riddles/</link>
		
		<dc:creator><![CDATA[Trapology]]></dc:creator>
		<pubDate>Wed, 06 Mar 2019 20:00:20 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=2973</guid>

					<description><![CDATA[Stretching is good if you need to warm up for a sports game, but how do you warm up your brain before an escape room? Riddles! Prepare for your escape game by trying to solve these fun riddles! &#160; Riddles: What’s brown and has a head &#38; tail, but has no legs? The more you [&#8230;]]]></description>
		
		
		
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		<title>Why Our Brains Betray Us</title>
		<link>https://trapologyboston.com/escape-room-psychology/</link>
					<comments>https://trapologyboston.com/escape-room-psychology/#comments</comments>
		
		<dc:creator><![CDATA[Trapology]]></dc:creator>
		<pubDate>Tue, 29 Aug 2017 12:00:40 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://trapologyboston.com/?p=1420</guid>

					<description><![CDATA[The Puzzling Psychology of Solving Escape Games The best escape game is the one that you lose yourself in. You become fully enthralled in the world built around you. Continuously suspending your disbelief for the sake of mystery and fun. Stop me if this sounds like something you’ve felt before&#8230; In the midst of playing [&#8230;]]]></description>
		
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